New Overwatch PTR Patch Changes Mercy’s Rez (Again) and Junkrat Mines
A new balance patch has hit the Overwatch PTR servers, and as can be expected, it’s made a few changes to Mercy’s abilities, as Blizzard continues to try to balance her.
First, the Resurrect is no longer instant, and Valkyrie no longer grants a bonus Resurrect charge. The idea is to prevent players from mitigating the effect of the previous nerfs by using Resurrect through Valkyrie.
Guardian Angel, which grants a speed boost to Mercy, has had its effectiveness reduced by 50%, and Valkyrie’s duration itself has been reduced to 15 seconds, from 20.
While it’s understandable for Blizzard to try to keep fine-tuning things until they get it right , by this point the evidence of Mercy being unbalanced at her core are too obvious. She’s had her abilities changed and removed, resurrect being replaced as an ultimate ability, and now even her new ultimate is being nerfed because it provides a shortcut to her ressurection.
The main problem with Mercy is that in a game like Overwatch, the ability to return a dead player is simply a tide-turner, even if it was taken down from team-wide to individual. While the simple solution would be to just remove it, Resurrection is Mercy’s main fantasy, lore, and play-style. Without it, she loses her identity, and it seems clear that Blizzard knows this, as they desperately hold on to it in any shape or form.
And in non Mercy changes, Junkrat’s Concussion Mine ability is receiving it own form of damage nerf, as will now deal less damage to targets farther away from the explosion centre. Blizzard said that it was a bit too easy for Junkrat to deal lots of damage in a large area by double-charging Concussion Mines. This means any mines thrown in panic will need to be a lot more accurate to have an effect. While this may seem unfair, it does help balance out chokepoint camping and other ambush tactics.
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