Editorial: Gigantic , A Not So Gigantic Preview
Developed by Motiga, and now published by Perfect world, Gigantic is an action MOBA based around a colorful cast of unique “heroes”, each with their own abilities and talents.
Now whilst this may sound extremely familiar, due to the absolute glut of similar games being released this year (Battleborn, Overwatch, and many others) to this genre, which can obviously lead to some large comparisons and similarities, some being obvious considering the confines of the category.
What Gigantic does bring to the table however, is an interesting way to dominate the battlefield using a guardian. For those who may not have heard of Gigantic before, the guardian is simultaneously the object of your enemy’s hatred, functioning similarly to a core or nexus from other Mobas, except it becomes empowered over time due to the player’s actions, allowing it to rampage across the map, hopefully killing the opponents guardian before the same happens to your creature.
While this does allow some interesting elements, due to each guardian having its own methods of offense and defense utilizing spikes, tornados, fang and talons galore, this random AI element does have the potential to create an unfair situation for ether side, depending on the actions of the guardian. And with only so many maps and terrains, the potential for different plays for the guardians to follow can become predictable, diminishing not only the random element, but the potential for large scale(or feathered) creature battles, which is initially what drew me in. There is also bare minimum of “creeps” or minions, leading to much more focus on hero to hero combat. similar to other Mobas the game utilizes upgrade-able abilities, utilizing secondary traits to branch and level up, similar to the rune pages of League of legends, or Battleborn’s Helix system.
In terms of art, the game is stunning, providing beautiful cell shaded backdrops to wage combat upon, with each character possessing an easily recognizable silhouette to identify mid battle, each one being distinctly different in proportions, from a tall tentacled witch, to a stout old lady, even including a rotund robot ready to rain ranged retribution from a distance. The variety provides a wide range of play-styles, to accommodate different approaches to the battle.
Over all, Gigantic has a promising future in terms of providing a stable MOBA environment, but my main concern is that it lacks any type of depth to reward time investment at this point, which is critical to retaining a constant player-base. Understandably things like skins will require time, due to the graphical fidelity, but at least pallet swaps would enable some form of customization, which other MOBAs already provide. Definitely a game to keep watch for, if only to see if it gains a foothold in a swollen marketplace.
Expect the game out on Xbox One and Microsoft Windows some time this year.
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