Destiny 2’s Bright Engrams : Pay to Win?
In a freshly released MMO like Destiny, ingame power is a highly sought after commodity. But is the cost of power worth real money?
In Destiny 2 players can obtain items called Bright Engrams, that can be bought from Eververse, Destiny 2’s store, with Silver, which is paid for with real-world money. For those unfamiliar with Destiny’s lingo, an engram is basically a loot box, which can contain anything from gear to emotes or other rewards.
Bright Engrams can contain mods for abilities, character or weapons, some of which decrease cooldowns on player abilities, meaning the players with them have advantages against other players without. While regular player’s can obtain Bright Engrams via leveling and dismantling old and weaker weapons, But clearly Bright Engrams do give the player an advantage, whether that’s quicker cooldown on abilities, better handling and stability with weapons or decreased damage taken for a short period of time.
The store bought Bright Engrams cost 200 Silver for one Engram, three cost 500 Silver, and five will set you back 800 Silver. The real money price for Silver ranges from 500 Silver for $5 to 5800 silver for $50.
- 500 Silver – $5, £4.50
- 1000 (+100) – $10, £8.49
- 2000 (+300) – $20, £16.79
- 5000 (+800) – $50, £40
So while the cost for players willing to put their wallet where their game is can get high, it’s still a system where players willing to fork over the extra cash can gain a clear lead against others unwilling to spend extra on a AAA game they just paid for. With the lay of the landscape in terms of power acquisition in Destiny 2 unclear, this is a surprisingly easy way for players just reaching the level cap to buy their way into the higher tier’s of play.
While the Bright Engrams are available via gameplay, this is still an example of ingame power being purchasable without going through the obstacles needed to obtain them normally. Unlike cosmetic lootboxes (such as Overwatch’s), these can upset the power balance of the game, making player’s feel forced to spend extra money in microtransactions to remain competetive.
Does the fact it’s available via regular gameplay (albeit at a slower rate) make it ok to offer as a micro-transaction? Post your opinion in the comments below.
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