Because it’s Free! : Evolve
After a lukewarm release reception, Turtle Rock’s monster hunting and multiplayer toting game Evolve was silently left to it’s own devices. Following a recent overhaul (as reported previously) however, Evolve has been brought to an amazing new height, with the total active players reaching over 40 thousand!
As expected for a free to play overhaul, many have flocked to Evolve to see what the game may offer for them, and if the creative and cooperative game-play is right for them. Among those players, Neoshadowzac takes his turn to hunt down the mighty Goliath with a band of likeminded hunters, before becoming the monster himself!
Evolve offers two distinct modes: Hunters, or Monster. For each game of 5 players, one is selected to become the monster, whilst the other four are placed into the role of :
Assault – Utilizing high powered weaponry to kill the monster
Medic – Healing their allies
Support – Capable of boosting their own allies with various buffs
Tracker – Granted special abilities dedicated to hunting down the monster itself.
these roles are selected via a preference system in the matchmaking queue, allowing the servers to attempt to place the player in their chosen role. Each of the game’s hunters each bring their own unique skill-set to the hunt, so experimentation may be required to establish a class preference (although Evolve does offer a rotating system on what hunters are readily available, you can purchase hunters with the in-game currency) . Once your character is selected, you are given the option for “Perks” , unlockable extra bonuses that offer upgrades such as movement speed, damage increase, or jetpack fuel bonuses.
The Monsters have a much more unique system of progression, starting with the type of monster chosen to begin with. A powerful physical brute -the Goliath , will play extremely different from the Wraith, a hit and run style monster.Once the game begins, the monster is given four points to put into four different talents, allowing them to choose either to put a point into all and as such become a more rounded creature, or stacking all of their points into one ability. This can leave the monster weaker however, depending on the need for flexibility in combat.
Once the hunt begins, the monster will need to consume the animals around the map, silently sneaking around and feeding it’s hunger, whilst the hunter’s can follow it’s tracks, use scanning technology and a variety of drones, including elemental hazards such as mists, easily startled packs of birds that can reveal a monsters location and fallen trees. Combined, these elements provide an excellent atmosphere of professional hunters tracking a wild beast.
As the monster fills it’s hunger bar, it gains the option to evolve to the next stage, growing drastically more powerful with each stage. It is important to note that when the monster begins it is actually weaker then the hunters, requiring it to reach stage 2 to be an even match. Once it reaches rank 3 however, the monster becomes more powerful then the hunting party, requiring teamwork between the hunters to defeat the monster.
To win the game, the monster is required to ether kill all four hunters before any of their team respawn (aided by an ever increasing respawn timer) or destroy the power relay on the current map, which is only damageable at the final stage, requiring patience, elusiveness, and cunning. It is worth remembering that even with a power boost, the monster can still be brought low by a cooperative party, lending added weight to the chance of success being dependent on communication.
Thoughts and concerns
- The ratio between the required skill of the hunter to the skill of the monster is very large, requiring ether an experienced monster, or the hunters to be extremely unfortunate to hunt the monster down
- The atmosphere and ambience for the maps is astounding, becoming extremely immersive
- the pre-game banter between the various hunters is hilarious, and deserves listening to
- the ingame perk system may become unfair to newer players other time.
- Several changes for the F2P model from Evolve’s original game have caused issues in regards to class balance.
Rating – 4/5 monster prints
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